About us
TeacXR '26 is a half-day interactive workshop dedicated to the pedagogy of spatial computing, bringing together educators, researchers, and industry leaders to share evidence-based practices for teaching the design and development of VR/AR/MR applications. The workshop explores how to train the next generation of developers to prioritize more inclusive, human-centred design while juggling the challenges of teaching a multidisciplinary skill set.
Important Dates
Paper Submission
Research Paper Submission Tracks
Call for Papers Description
We invite short paper case studies, position papers, and example syllabi abstracts on topics related to the pedagogy of spatial computing, including XR pedagogy, low-barrier learning, HCI, inclusive design, curriculum case studies, and ethics in virtual worlds.
Committee
Organizing Committee
Anthony Scavarelli
Toronto Metropolitan University
Preeti Raman
Toronto Metropolitan University
Rob Teather
Monash University
Vicky MacArthur
Monash University
Mark Billinghurst
Adelaide University
Program Committee
Anthony Scavarelli
Toronto Metropolitan University
Preeti Raman
Toronto Metropolitan University
Rob Teather
Monash University
Vicky MacArthur
Monash University
Mark Billinghurst
Adelaide University
Kristen Grinyer
Carleton University
Annie Le
Toronto Metropolitan University
Ali Naveed
Toronto Metropolitan University

