About us

TeacXR '26 is a half-day interactive workshop dedicated to the pedagogy of spatial computing, bringing together educators, researchers, and industry leaders to share evidence-based practices for teaching the design and development of VR/AR/MR applications. The workshop explores how to train the next generation of developers to prioritize more inclusive, human-centred design while juggling the challenges of teaching a multidisciplinary skill set.

Important Dates

Sun, Jul 5, 2026
Submission deadline

Paper Submission

Research Paper Submission Tracks

Human Computer Interaction
Virtual Reality
Computer science education
Vr/ar/mr/xr teaching strategies
XR Pedagogy
Low-Barrier Learning
The HCI Gap
Inclusive Design
Curriculum Case Studies
Evaluating Student Work
Ethics of New Virtual Worlds

Call for Papers Description

We invite short paper case studies, position papers, and example syllabi abstracts on topics related to the pedagogy of spatial computing, including XR pedagogy, low-barrier learning, HCI, inclusive design, curriculum case studies, and ethics in virtual worlds.

Committee

Organizing Committee

Anthony Scavarelli

Toronto Metropolitan University

Preeti Raman

Toronto Metropolitan University

Rob Teather

Monash University

Vicky MacArthur

Monash University

Mark Billinghurst

Adelaide University

Program Committee

Anthony Scavarelli

Toronto Metropolitan University

Preeti Raman

Toronto Metropolitan University

Rob Teather

Monash University

Vicky MacArthur

Monash University

Mark Billinghurst

Adelaide University

Kristen Grinyer

Carleton University

Annie Le

Toronto Metropolitan University

Ali Naveed

Toronto Metropolitan University